Book Title: Literary Gaming
Description: A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.
In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays a significant part in their aesthetic appeal); they draw on game mechanics; and they are digital-born, dependent on a digital medium (unlike, for example, conventional books read on e-readers). They employ narrative, dramatic, and poetic techniques in order to explore the affordances and limitations of ludic structures and processes, and they are designed to make players reflect on con...
Bibliographic information
Author(s): Astrid Ensslin
Publisher(s): MIT Press
Publish Date: 2014-03-14
Book Pages: 216
Industry Identifier: ISBN_10: 0262027151
Cover: External Link
Subjects: Social Science / Media Studies • Games & Activities / Video & Mobile
Book Dimentions
Height: 24.00 cm
Width: 16.00 cm
Thickness: 1.80 cm
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